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Нет! Я все таки не удержусь и веплесну целый ушак дерьма в адресс Сакагучи-сана. Именно его мы должны благодарить за отмену третьего хроно и образование отшельной Monolith, которую благо приютила Нямко. Хотябы в сагу теперь можем поиграть. Читайте, кому не легь:
------------------ after the release of Chrono Cross, Sakaguchi-sama had said that a third Chrono game was in development with the same team, and he had a major hand in it. At the same time, they were also developing what seemed to be Xenosaga at the time. It was even at this point that Chrono Break (the (un)official name of the third game) had its name trademarked in Japan. Unfortunately, in late 2001, Square literally told the team that both projects were to be on hold, for they were trying to focus more on its key pillar series, Final Fantasy, and they were close to being in the red with the bomb of the Final Fantasy movie. The team responded surprisingly by uniting and becoming Monolith Soft, leaving Square to become an independent developer. Namco immediately signed them on, and they continued work on Xenosaga, Though the status of Chrono Break remains uncertain. Recently, Monolith Soft announced that after Xenosaga Episode II and the game Baten Kaitos are completed (as well as a slight remaking of Xenosaga Episode I), they will be available to any company that wishes to have them join, possibly even their former employer, now Square-Enix.
As far as where this information came from most of it came from news sources like GameSpot, the Magic Box, and GameSpy.The knowledge that they were the same team is implicative simply by comparing credits between XenoGears and either Chrono Trigger or Chrono Cross. The whole Chrono Cross announcement began as a rumour that Square themselves spread back in 1999, that their next big game was to start with "Ch-" and since there was just a recent release of a Chocobo game at the time, all signs pointed to the long-awaited sequel. I learned a lot about the team through the official announcement of Chrono Cross, which was on a bunch of game sites that weeded through the entire announcement. Around late 2000, Hironobu Sakaguchi himself (news source: GameSpot) said that he has begun early development of the next Chrono game and that he was shown several storyboard ideas, and the team behind Chrono Cross and XenoGears would develop it once again. A small note in the news article mentioned that this team was also working on another project related to XenoGears, this was probably the first article that actually mentioned what would eventually be Xenosaga. Sometime later in 2001, Square had registered the trademark of Chrono Break for their use. Trademarking records tend to be public, though the trademark offices in Japan and the United States don't exactly announce it, and gaming companies tend to trademark a specfic name ahead of time so it isn't used before they officially announce it (see: Sony's PS3 trademarking in mid-2002, and their "Shock and Awe" trademarking in 2003). It was sometime after this, however, that we would see the massive bomb that was "Final Fantasy: The Spirits Within." It pretty much put Square in the red once again. They didn't want to become another "bubble-bursted" company (this was still the beginning of the post-bubble recession in Japan), so they saved themselves from going bankrupt (like they almost did when they released Final Fantasy back in 1986) by doing two things:
1. They closed Square Movie Studios.
2. They halted the development of any game that was considered excessive and unprofitable in the immediate time table. In other words, any game that was not related to the Final Fantasy franchise was to be put on hold or cancelled. This is notable by the fact that before Square and Nintendo finally kissed and made up in 2002, the only games that were in development at Square in late 2001/early 2002 were Final Fantasy XI, Final Fantasy I & II Remake, Final Fantasy XII, and Final Fantasy X-2.
This meant that Chrono Break and Xenosaga were halted for the time being. Sakaguchi-sama was probably the one who gave them the news considering he was the executive at the time. They soon left. In early 2002, we get the official announcement of Xenosaga from Monolith Soft. But, when the announcement officially came down, the team did a lot of interviews with the big gaming magazines, and when asked for the reasons they left Square, they stated the above, though it was a lot softer in tone, making it obvious that their main man Sakaguchi-sama was the one who not only told them the bad tidings, but put it as softly as possible. Thus, we still see a possibility with Monolith Soft and Square-Enix jointly working on Chrono Break again. Look through the August and September archives on The Magic Box (http://www.the-magicbox.com). They're free and a lot of recent Monolith Soft news has been on the table recently (including a notice that they'll be available to any publisher once they complete the three games being worked on right now). -------------- |
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