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maks @ 19 мая 2015, 17:56 | ну порт с PS1 сделать не сложнее, было б желание |
Ой, ёй, ну и сказано и как много подводных камней здесь таится. Финалки на PSX писали на на движке Q-Gears (у нас на форуме вроде один умелец в нем работает), и портирование семёрки и восьмёрки на PC превратилось в сущую катастрофу.
| With the wild success of FF7, Square's shareholders were beginning to pressure the company to start diversifying their products. At the time, Square was only making games exclusively for Sony, and limiting their market. It also became apparent that their older games were not suitable for more modern systems. Even Final Fantasy 6, the game previous, was fixed to a single platform and could not be adapted easily to other computer systems. Square made the choice to update their old games to modern programming languages and platforms. They also decided to port Final Fantasy 7 to the PC. Square chose Eidos of the publisher for their PC ports. At the time Eidos has successfully handled the conversion and release of Core's widely popular "Tomb Raider" game from the PSX to PC. Having experience in marketing and distributing PSX to PC conversions, the company seemed to be the right choice. In the beginning, however, the PC port suffered many problems. When the contract programmers received the FF7 source code from Square, it was a horrible state of atrophy. When work started on the port, it was soon discovered that they had received an earlier, buggy version of the program. Work had to stop while Square accumulated a later version. It was also discovered that the people and equipment used to create the backgrounds for FF7, were now being used for FF8 and FF9. There was no way to re-render the backgrounds and the port team was forced to use the original low color/low resolution PSX dependencies. The movies faired worse. Squaresoft never rendered high resolution versions of the movies. The movie format was incompatible with Microsoft's DirectX system, so it was decided to convert the compressed PSX movies to one more native to a PC platform. This caused disastrous results. The movies were now a copy of a copy of a low resolution render. Square also refused to have anything added. It was to be a straight port of the PSX version with the same exact interface. Concessions were only made to text input. The game could run in a "high resolution" mode of 640x480, which isn't really a lot in terms of PC resolution. It was also limited to 15 bit color. More problems arose. The PSX had the ability to use different color depths on the screen at the same time. Many graphical effects depended on this ability. Many PC graphic cards did not have the ability to use color look up tables when placed into high color modes. This caused the game to go into a low resolution software renderer if this functionality wasn't available. FF7 was also designed for 15 bit graphics. This caused noticeable color banding on a PC screen. The sound architecture is also wildly different and suffered as well. The PC port was released June of 1998. It was late, buggy, and not very well ported. The game initially was incompatible with Cyrix and AMD CPUs, to which Eidos technical support simply refused to support at first. Many people with high-end graphic cards found themselves forced into a software renderer due to a lack of a color lookup system. Movies played upside down, or crashed the system all together, as it used a 3rd party renderer. The only solution Eidos came up with was to offer a save game past the crash point, destroying hours of work by the user. Many sound cards were not designed for MIDI playback and the software player used too much in the way of resources, slowing the whole system. The initial keyboard configuration was grossly unintuitive, using only the numeric keypad. Many laptops without one couldn't even use the game as you had to use the number pad to access the configuration menu....... and the box was ugly. Eidos was dropped when Final Fantasy 8 for the PC was released. |
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"было б желание", хех так только девки незамужние выражаются) Девятку на современные платформы придётся вообще с нуля переписывать.
Притом если в десятке/тринашке можно вытащить 3д модели из PS2 версии и довести их до уровня хД что и сделали, то задники в девятке придётся переделывать заново.
И последний вопрос, кому нужна вообще девятка сейчас? Она и раньше не так популярна была, как 7 и 8. http://vrgames.by/publ/final-fantasy-fantaziya-neissyakaema Посмотри внизу темы опросник, девятка и 6% от общего количества голосов не взяла.
Молодёжи, воспитанной на тринашке и вконтактах? Ещё смозливые Тидус и Юна куда ни шло. А не пафосные и не смозливые обезьяна с бабой в одежде для йоги нафиг не сдались. Притом пропорции персонажей в девятке абсолютно неправильные: в одном ролике на третьем диске попу Гарнетки на весь экран показывают, так там не попа а какие-то два несимметричных шара.
Исправлено: HOLY, 20 мая 2015, 16:21 |
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