Эта тема предназначена для обсуждения игры. Темы помощи находятся здесь: Shin Megami Tensei. Помощь по всем играм серии |
Persona Portable |
Persona 2 |
Persona 3 |
Persona 4--------------------------------------------------------------------------------------
Наконец-то дорвался до игры. Общие впечатления - оригинально. Нравится немного завышенный уровень сложности, вынуждающий постоянно придумывать хитропопые тактики для многих боссов. Ещё радует система Magatama, позволяющая к концу игры получить персонажа ориентированного в боевом плане по усмотрению игрока.
Огорчило то, что ответы демонов перестали быть рандомными и, как следствие, договариваться с ними стало гораздо легче, чем, нежели во всё той же персонке.
Ещё обидно, что в игре нет столь полюбившейся мне системы rumor->real.
Так же понимая, что в игре есть 5 различных концовок, меня не покидают мысли о том, что посмотреть всё вряд ли удастся. Вообще, меня уже начинает бесить система мультиэндингов в рпг. Нет ничего хуже, чем чувство незавершённости. Единственный приемлемый выход, который приходит мне на ум в данной ситуации – попробовать с кем-нить договорится об ответах на вопросы в диалогах, что бы потом обменяться севками перед финальным боссом, но вот только хде найти таких людей?
Так же я попытался нарыть немного материала о связи ноктюрны с персоной и отыскал вот такой вот любопытный абзацчик:
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"Megami Tensei" literally means "Goddess Reincarnation," and derives
its name from the first game in the series, "Digital Devil Story: Megami
Tensei", which was based on the book of the same name by Nishitani Aya. (Aside
from that first game, none of the MT/SMT games have anything to do with
reincarnations of goddesses) The series is generally set in modern-day Japan,
and is an "occult" themed RPG. The "occult" in Japan as it's called is a
subculture movement really into world mythology, ghost stories, alternative
religions, and the like--slightly different than the connotations to that word
most well-known in the West. The SMT games are more or less tailored to this
subculture in their plethora of mythology references. There are no fewer than 8
Megami Tensei games, and substantially more if you count remakes or spin-off
series like Last Bible and Persona. While extremely popular in Japan, the Megami
Tensei games never came out in the West, partially because of their (generally)
mediocre graphics, but more likely because of their subject matter--in addition
to the occult undertones, the series was likely to offend a lot of Westerners'
religious sensibilities; the primary arch-villian throughout the canonical
series has been YHVH, the Judeo-Christian god--whenever he appears in-game he is
always portrayed as being a petty and sadistic despot, and his nemesis Lucifer
usually is portrayed as a noble resistance fighter. Also the Megami Tensei
titles are VERY "Japanese" and would probably seem somewhat foreign to most
Western game players. Whatever the reasons, the Megami Tensei games have never
seen a domestic release. (outside of Persona, which is like Megami Tensei Lite
and doesn't count ^_^)
Being tailor-made to the "occult" subculture, the Megami Tensei games have loads
of mythology references in them--nearly all of the standard enemies you fight in
battles are demons or gods from various pantheons throughout history. These
enemies are researched extensively by the developers--their bibliography for
Devil Summoner, for example, numbers over 500 books--and are usually designed
completely to spec with their mythological counterparts. The character designer
for the series, Kaneko Kazuma, is very well versed in world mythology and has
gained quite a lot of popularity through his work on the series. The real-life
mythological demons are a big attraction for the series, and two spinoff
"games," Akuma Zensho and Akuma Zensho 2, both for the Saturn, are really just
large databases of demons from the games and their mythological backgrounds.
The stories of Megami Tensei/Shin Megami Tensei games tend to be pretty dark and
gritty--usually they revolve around humans either caught in the crossfire
between clashes of divine powers, or struggling against a maniacal god(s) hell-
bent on their subjugation or destruction. Most of the MT/SMT games feature some
sort of massive global destruction/genocide/nuclear holocaust too. The "Shin"
series of Megami Tensei games also has had a moral/ethical focus to them in that
they involve various opponsing ethical or religious factions battling over their
ideologies. None of them are necessarily "good" or "evil" (all "sides" in game
sport their share of nasty and nice people and gods) and the player must choose
whichever side they feel is "right." (and the games always allow the player to
side with neither and "go his own way" as well) There is always a nice element
of moral ambiguity to make the player sweat over his or her decision as well.
Shin Megami Tensei 3 thankfully continues this trend.
Gameplay in the Megami Tensei/Shin Megami Tensei games has been very consistent
throughout all the "canonical" games. (though SMT3 has some substantial
differences) Up until SMT3, all the games had the hero as a Demon Summoner along
with a magic-slinging Partner, and all other party members being demonic allies
summoned via the Hero's computer and use of a substance called Magnetite.
Battles and dungeons are in first-person, with an overworld map connecting
regions and human allies bring both a melee weapon and a gun into combat. All
the games have involved a moon phase, which affects enemy (and sometimes ally)
behavior. All of the games have also featured a "Jakyo Manor" whereby the hero
can fuse his demonic allies together to create new, powerful demons.
Shin Megami Tensei 3 continues a lot of these traditions, but changes a lot of
things too. Some are for the better, some are for the worse, but overall it's
still a worthy addition to the series.
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О, как получается. Оказывается эта серия – 3я по величине после FF и DQ и ни коим образом не является продолжением Персоны. На самом-то деле это Персона была своеобразным ответвлением от серии. Всё таки не зря ругают людей, к-рые решают какие игры переводить/издавать на английский язык, а какие нет. Т.к. именно из-за них мы прозвездили мимо целой серии.
Исправлено: N.D., 26 января 2013, 16:24